After too much time spent on playing games myself, I decided to get back to work.
Bugfixes & System stuff:
All occurring errors caused by the new features when you start a new game, mostly undefined variables, have been fixed.
The calendar, as well as the hunger bars, have moved to their own classes. Plus, the calendar itself no longer depends on a common event. The clock still depends on the in-game timer, but as long as I don’t have any issues with separating them (clock and timer) I probably won’t change that.
The system concerning the hunger bars has been rewritten and compressed.
A player won’t notice any difference though.
I still didn’t finish the shipyard but I added this pigeon.
Note to my future self:
Still gotta add all color tones for the calendar system and by that, you should probably rework the script too, as you did it with the hunger bars. And get up and finally finish the shipyard and the store or you’ll never come past the tutorial.
PS: The BalloonIcos are waiting for your attention too. It’s been one month, show them some love.