The owner of this beautiful site and its content is me: Luisa Herold, born on February 22. 1998 in Germany. (Have fun googling) Pseudonyms: Lucia Lunar/Camyll Turner Common usernames for bullshit and social media: Einzelmais (former: xoxo4c756c75) Gender: Unicorn Pronouns: Idgaf
I am a (calculate my current age yourself)-year-old computer science student/artist/writer/musician. As you see, I do a shitload of different stuff. Sometimes even at the same time. This page does not support blog notifications (yet), so if you enjoy my content, check out my social media links in the top-left corner. What else? I like fluffy animals and cookies and I basically hate humanity and pants. Thanks for your attention.
I do not collect your data because I do not care about your data.
I will not use your email (you can voluntarily enter in order to post a comment) to stalk you
I used to post in english but since I decided to write my books in german at first, I will probably end up posting both. I will use tags to mark them and I am currently testing plugins, that let me apply tags to pages as well.
It’s been a little silent here for a while because I haven’t been working since October but now I’m back with tons of progress!
First of all, I finally finished my scripts which concern the clock and the NPCs. I threw it all over and tried again from the very beginning and… it worked out. It was the stuff I was working on for months and I it took me just a week to make a new way better version of… everything. I have overcome a blockade I guess.
So now there is actually progress! I HAVE FINISHED THE MOTHERFUCKING SHIPYARD! An obstacle I avoided for so long. A couple of NPCs have been already scheduled, there are 3 (actually 4) new maps, 2 new cutscenes. I have also finally added all the balloon icons and made a couple new character sprites.
So stay tuned! Next up are the forest maps and the first quest and finally use of the menu features I implemented at the very beginning and wasn’t able to show them yet. See ya around.
Lean back and watch the sunset.
And if you do, you might trigger a monologue of your lead character.
Panorama spots are not marked and they only trigger if you stay at one point for some time but if you feel like the view is worth it, just enjoy it and you might get surprised.
This is my new entity buddy.
He can already do quite a lot of things, here are some examples:
The Scan and Movement Methods:
moves randomly until the player enters his scan area (→range, →modificator)
follows and attacks the player when in range
avoids most obstacles (see other methods below)
moves according to a move route set by → add_step
starts event when the player is in range
scans the area for the player (see examples below)
adds count times the move direction to the move route
up, up, down, down, left, left, left
moves its route set with add_step backwards
Scan area examples:
Round view: scan(2, true)
Forward view: scan(2) or scan(2, false)
Expanded view: scan(2, 6)
(more missing pictures)
Note: The scan method has no use on its own, it is only used within the move and seek methods using the same parameters.
move(2) → scan(2, false)
seek(3, true) → scan(3, true)
Round and expanded view cannot be combined.
A summary method to initialize the pathfinding algorithm
resets all temporary variables
locates all obstacles in range
locates the player and the entity
returns the position between the player and the entity to optimize pathfinding
adjusts the maximum path length in relation to the surroundings to optimize pathfinding
searches every possible path to reach the player and automatically filters the shortest one
recalc_pos(x, y, d)
recalculates the coordinates x and y if you move in direction d
converts move direction (“up”, “down”, “left”, “right”), into a move command
returns the opposite of the direction
“right” → “left”
“up” → “down”
There’s still a lot more to do but I’m making great progress and it’s extremely funny to interact with this little guy. (I made him go through labyrinths to test his pathfinding skills) See ya.